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Enemy Database

Check a curated set of route-relevant enemies using only health and damage-interaction fields published by their official wiki entries. Every row links to the exact source used.

NameTypeWiki-listed healthWeaknessResistanceImmunitySource
CarbuncleCreatureHead 25None listedNone listedNone listedVerify
PestCreatureHead 25BluntNone listedNone listedVerify
PeccaryCreatureHead 80; torso 80; arms 10; legs 10BluntNone listedNone listedVerify
Security BotRobotHead, torso, arms, and legs: 180 eachNone listedDoor BashNone listedVerify
Containment BotRobotHead, torso, arms, and legs: 400 eachNone listedDoor BashNone listedVerify
Defense BotRobotHead, torso, arms, and legs: 500 each; backpack 625Acid, LaserDoor BashFire, PlasmaVerify
LeyakCreatureNot listedX-Ray FieldNone listedNone listedVerify
ReaperCreatureNot listedLaser, X-Ray Field, HolyNone listedNone listedVerify
TarasqueCreatureHead 2000; torso 300Fire, Electricity, PlasmaBullet, ExplosiveNone listedVerify
SymphonistCreatureHead 1100None listedNone listedElectricityVerify

Showing 10 of 10 selected enemies. Values were transcribed from the linked official wiki entries on September 29, 2026. "Not listed" is kept where a source does not publish an exact value; attack damage and invented threat tiers are intentionally omitted.

How to read body-part health

A body-part value is not a safe substitute for total enemy health. The table therefore preserves the separate fields published by the source instead of adding them together. For robots, compare the listed parts and open the source page for behavior and encounter context before choosing a target.

Weakness, resistance, and immunity describe damage interactions, not a complete combat plan. The official damage-type reference explains that resistance reduces damage while immunity prevents it; weapon range, attack pattern, armor, and the room layout still affect the practical choice.

Read the official damage-type reference
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