Enemy Database
Check a curated set of route-relevant enemies using only health and damage-interaction fields published by their official wiki entries. Every row links to the exact source used.
| Name | Type | Wiki-listed health | Weakness | Resistance | Immunity | Source |
|---|---|---|---|---|---|---|
| Carbuncle | Creature | Head 25 | None listed | None listed | None listed | Verify |
| Pest | Creature | Head 25 | Blunt | None listed | None listed | Verify |
| Peccary | Creature | Head 80; torso 80; arms 10; legs 10 | Blunt | None listed | None listed | Verify |
| Security Bot | Robot | Head, torso, arms, and legs: 180 each | None listed | Door Bash | None listed | Verify |
| Containment Bot | Robot | Head, torso, arms, and legs: 400 each | None listed | Door Bash | None listed | Verify |
| Defense Bot | Robot | Head, torso, arms, and legs: 500 each; backpack 625 | Acid, Laser | Door Bash | Fire, Plasma | Verify |
| Leyak | Creature | Not listed | X-Ray Field | None listed | None listed | Verify |
| Reaper | Creature | Not listed | Laser, X-Ray Field, Holy | None listed | None listed | Verify |
| Tarasque | Creature | Head 2000; torso 300 | Fire, Electricity, Plasma | Bullet, Explosive | None listed | Verify |
| Symphonist | Creature | Head 1100 | None listed | None listed | Electricity | Verify |
Showing 10 of 10 selected enemies. Values were transcribed from the linked official wiki entries on September 29, 2026. "Not listed" is kept where a source does not publish an exact value; attack damage and invented threat tiers are intentionally omitted.
How to read body-part health
A body-part value is not a safe substitute for total enemy health. The table therefore preserves the separate fields published by the source instead of adding them together. For robots, compare the listed parts and open the source page for behavior and encounter context before choosing a target.
Weakness, resistance, and immunity describe damage interactions, not a complete combat plan. The official damage-type reference explains that resistance reduces damage while immunity prevents it; weapon range, attack pattern, armor, and the room layout still affect the practical choice.
Read the official damage-type reference