Guide Database
53 comprehensive guides covering every sector, every threat, every secret of the GATE Facility
đ Start Here: Ultimate Walkthrough12 guides found in combat
Endgame gear checklist: what to bring to Reactors, Cascade Labs, and the final sectors
âI walked into Cascade Labs with Makeshift Armor and a Pipe Club. The enemies didn't even flinch. What gear level am I supposed to be at for each sector?â
Symphonist boss fight: blind, deafening, and how to get Maestro armor
âI threw three electron grenades at the Symphonist and it did literally nothing. Then it threw me off a cliff.â
Every major enemy and boss: locations, weaknesses, and how to beat them
âI keep running into enemies I cannot figure out how to kill. What is weak to electricity? Which ones should I run from?â
Damage types and enemy weaknesses: what weapon to use against everything
âI keep switching weapons because I have no idea what damage type actually works against each enemy.â
Tarasque boss fight: how to kill the Mycofields guardian
âThe Tarasque melted me in seconds and now my corpse is in a burning mushroom field. What am I supposed to do?â

Security cameras: detection, evasion, and system reset guide
âCameras keep spotting me and calling enemies. Can I disable them or do I just have to sneak?â

Pest creatures: fighting Pests, drop farming, Electro-Pest variants
âPests seem easy but then an army of them shows up and I get overwhelmed.â

Fighting Order soldiers: stealth, shields, and when to engage
âOrder soldiers wreck me every time. Should I be sneaking past them or fighting?â

Weapon crafting: early to late game tier list and crafting recipes
âI keep wasting materials on weapons that feel useless. Which ones are actually worth crafting?â

Base defense setup: Portal Suppression, Shock Traps, and Tesla Coils
âPortal storms keep spawning enemies inside my base and I have no idea how to stop them.â

Defense combos: Chopinator corners, Tesla buffers, Tripmine alarms
âMy traps drain power, enemies avoid them, and raids still reach the storage room.â

Manufacturing West route: tunnels, garage, and Blacksmith access
âEvery door in Manufacturing West feels like it opens into poison, bullets, or a dead end.â