Enemy HP and weakness reference: selected confirmed stat blocks
A source-linked comparison of selected Abiotic Factor enemies, including documented body-part health, damage interactions, and route context.
Enemies in Abiotic Factor can have separate body-part health pools. For most enemies, the head and torso are critical; robots are an exception because their head must be depleted. A part's HP is not the enemy's total HP, so use the entity-specific row rather than adding every limb together or applying one headshot rule to every target. The listed attacks are base wiki values, not a promise of damage after armor, difficulty settings or other modifiers.
This table covers the selected enemies for which the cited references expose usable stat blocks. It is not an exhaustive roster.
How damage works
| Mechanic | Effect |
|---|---|
| Weakness | ~5-10% crit chance → 15% bonus damage + flinch/stun |
| Resistance | Reduces damage by 65% |
| Immunity | Reduces damage by 100% (zero damage) |
Wiki-listed head HP bands
Source-checked enemy stat table
Lookup group 1: Small targets and related variants
| Enemy | Head HP | Other listed HP | Attack damage | Type | Weakness | Resist/Immune | Encounter |
|---|---|---|---|---|---|---|---|
| Carbuncle | 25 | — | Not listed | — | — | — | Facility |
| Mushroom Carbuncle | 40 | — | Not listed | — | Fire, Plasma | — | Mycofields |
| Pest | 25 | — | 35 melee | Sharp | Blunt | — | Facility |
| Electro-Pest | 60 | — | 70 melee; 30 shock ring | Electric; Blunt Stun | — | Resists Bullet; immune Electricity | Cascade Laboratories |
| Power Leech | 25 | Torso 25 | Not listed | — | Blunt | Resists Sharp and Fire; immune Electricity | Rolling Blackout |
| Larva | 50 | — | 35 melee | Sharp | Fire | Resists Acid | The Encroachment |
Lookup group 2: Facility wildlife and Order infantry
| Enemy | Head HP | Torso HP | Arms | Legs | Damage | Type | Weakness | Location |
|---|---|---|---|---|---|---|---|---|
| Peccary | 80 | 80 | 10 | 10 | 50 melee; 75 headbutt | Sharp; Psychic | Blunt | Facility |
| Peccary Sow | 150 | 100 | 30 | 30 | 65 melee; 15 ranged | Sharp; Acid | — | Cascade Laboratories |
| Grunt | 175 | 200 | 100 | 120 | 50 melee; 35 ranged; 400 grenade | Blunt; Small Bullet; Explosive | Sharp | Manufacturing West; Labs |
| Guard Grunt | 150 | 190 | 100 | 120 | 50 melee; 35 ranged; 400 grenade | Blunt; Small Bullet; Explosive | Sharp | Manufacturing West; Labs |
| Lab Rat | 120 | 200 | 150 | 175 | 65 melee | Blunt | — | Facility |
| Medic | 120 | 150 | 100 | 120 | 50 melee; 25 ranged; 400 grenade | Blunt; Small Bullet; Explosive | Sharp | Manufacturing West |
Lookup group 3: Larger enemies and security patrols
| Enemy | Head HP | Torso HP | Arms | Legs | Damage | Type | Weakness | Location |
|---|---|---|---|---|---|---|---|---|
| Exor | 350 | 175 | 175 | 175 | 70 melee; 75 ranged | Sharp | Electricity (combat tips) | Cascade Laboratories |
| Armored Exor | 650 | 600 | 600 | 600 | 50 melee; 25 ranged; 30 grenade | Sharp; Acid | Acid, Electricity | Hydroplant |
| Alpha Peccary | 400 | 60 | 60 | 60 | 50 melee | Sharp | Blunt | Several facility sectors |
| Snow Peccary | 400 | 300 | 100 | 100 | 85 melee | Sharp | Blunt | Residence Sector |
| Captain | 150 | 200 | 110 | 120 | 50 melee; 50 ranged; 400 grenade | Blunt; Small Bullet; Explosive | Sharp | Manufacturing West |
| Breacher | 150 | 200 | 110 | 120 | 60 melee; 33 per pellet | Blunt; Shotgun Pellet | Acid, Electricity | Cascade Laboratories |
| Security Bot | 180 | 180 | 180 | 180 | 100 melee | Blunt Stun | — | Office; Manufacturing West |
Lookup group 4: Advanced entities and robots
| Enemy | Head HP | Torso HP | Arms | Legs | Attack damage | Type | Weakness | Resist/Immune | Encounter |
|---|---|---|---|---|---|---|---|---|---|
| Exor Cha | 700 | 600 | 400 | 400 | 50 melee; 110 ranged | Sharp; Psychic | — | Resists Electricity | Reactors; Village Den da'ko Yeer |
| Defense Bot | 500 | 500* | 500 | 500 | 100 melee; 400 ranged; 10 Molotov | Blunt; Explosive; Fire | Acid, Laser | Resists Door Bash; immune Fire and Plasma | Hydroplant |
| Containment Bot | 400 | 400 | 400 | 400 | 40 melee | Blunt | — | Resists Door Bash | Cascade Laboratories |
| Symphonist | 1100 | — | — | — | 30 melee | Sharp | — | Immune Electricity | Flathill; Fog Phenomenon |
| Behemoth | 2000 | 1250 | — | — | 100 melee; 100/250 smash | Large Enemy; Explosive | Fire, Electricity | Resists Bullet and Explosive | Dusk Reactor |
| Composer | Not listed | — | — | — | 250 melee; 10000 grab | Blunt; Composed | — | — | Flathill; Hydroplant; Reactors |
Defense Bot: torso damage overflows to head when torso reaches 0. Its wiki explains why torso-only hits require 1000 HP of damage before other modifiers. The rear power unit is a separate 625 HP target that can trigger a self-destruct; retreat when its alarm starts. This does not make the sum of all limb pools the bot's total HP.
For Composer, "Not listed" means that the Wiki's stat infobox has no head-health field, not that the entity has no health. Its Trivia and Combat Tips describe extremely high body-part health and identify the Rocket Launcher and REDACTION Grenade as special kill methods. Do not turn that empty infobox cell into an ordinary weapon damage target. Without those weapons, use the documented avoidance route, and stay back from standard doorways because it can reach inside.
Lookup group 5: Named and unusual encounters
| Enemy | Head HP | Other listed HP | Attack damage | Type | Weakness | Resist/Immune | Encounter |
|---|---|---|---|---|---|---|---|
| Nyth | 2500 | — | 100 melee | Sharp | Explosive | — | The Encroachment |
| Tarasque | 2000 | Torso 300 | 100 melee; 100/250 smash | Large Enemy; Explosive | Fire, Electricity, Plasma | Resists Bullet, Explosive | Containment Block Anning |
| Reaper | Not listed | — | 175 melee | Heavy Sharp | Laser, X-Ray Field, Holy | — | Security Sector |
| Jotun | 550 | Torso, arms and legs 550; shield 800 | 50 melee; 35 ranged; 150 grenade | Blunt; Heavy Bullet; Explosive | Acid, Holy | Resists Blunt, Fire, Sharp, Bullet, Laser | Reactors; Shadowgate; Residence |
Damage-type planning by individual enemy
Body part targeting
Head HP is a useful number, but it is not the only possible kill condition for most enemies. The Health reference says the torso of most non-robot enemies is also critical. For robots, depleting the torso passes damage to the head instead of killing them. Choose a target by the actual body-part pools and whether you can reliably hit that part:
| Scenario | Target | Why |
|---|---|---|
| Pest, Carbuncle | Head (only part) | Only option |
| Peccary | Head or torso | Both are listed at 80 HP; choose the exposed critical part |
| Exor | Torso | Its torso has 175 HP against 350 HP for its head |
| Alpha Peccary | Torso | Its torso has 60 HP against 400 HP for its head |
| Grunt | Exposed critical part | Head is 175 HP; torso is 200 HP but may be easier to hit |
| Defense Bot | Eye (head) or rear power unit | Eye bypasses the 500-HP torso; the 625-HP rear unit can trigger self-destruction |
Common Mistakes
| Mistake | Why it fails | Fix |
|---|---|---|
| Treating every Exor variant alike | The standard Exor's combat tips describe electrical weapons as effective; Armored Exor lists Acid and Electricity weaknesses, while Exor Cha resists Electricity | Check the exact variant before swapping damage types |
| Assuming every robot is weak to Plasma | Defense Bot is immune to Plasma and Fire; the other robot entries list different interactions | Consult the individual robot row instead of a family rule |
| Looking for Power Leeches every night | Their page ties their appearance to the Rolling Blackout weather event | Prepare for that event and use their listed Blunt weakness |
| Treating Behemoth as a flat 1200-HP target | Its listed head and torso pools are 2000 and 1250 HP, and it resists Bullet and Explosive | Plan around Fire or Electricity and target a critical part |
| Firing only at Defense Bot's torso | The torso's 500 HP overflows into the head rather than killing it | Use the eye or rear power unit when accessible; retreat from the rear-unit alarm |
The comparison is deliberately narrower than a universal loadout chart. An unlisted weakness is not evidence of resistance, and "not listed" is not an estimated value. Recheck the linked entry after a game update, especially for variants, special attacks and body-part behavior.
See Also
Sources & References
Each enemy name links to its wiki entry for the listed body-part HP, attack and damage interactions, including combat-tip text when an infobox omits a weakness icon. Damage classes and shield thresholds use the Damage Types reference. HP bands compare head pools, not total durability or danger.
Editorial contribution
Compares wiki-listed enemy body-part HP, attack types and damage interactions, with head-HP bands and target-selection examples.
- abioticfactor.wiki.gg: Damage Types →
- abioticfactor.wiki.gg: Health →
- abioticfactor.wiki.gg: Carbuncle →
- abioticfactor.wiki.gg: Mushroom Carbuncle →
- abioticfactor.wiki.gg: Pest →
- abioticfactor.wiki.gg: Electro Pest →
- abioticfactor.wiki.gg: Power Leech →
- abioticfactor.wiki.gg: Larva →
- abioticfactor.wiki.gg: Peccary →
- abioticfactor.wiki.gg: Peccary Sow →
- abioticfactor.wiki.gg: Grunt →
- abioticfactor.wiki.gg: Guard Grunt →
- abioticfactor.wiki.gg: Lab Rat →
- abioticfactor.wiki.gg: Medic →
- abioticfactor.wiki.gg: Exor →
- abioticfactor.wiki.gg: Armored Exor →
- abioticfactor.wiki.gg: Alpha Peccary →
- abioticfactor.wiki.gg: Snow Peccary →
- abioticfactor.wiki.gg: Captain →
- abioticfactor.wiki.gg: Breacher →
- abioticfactor.wiki.gg: Security Bot →
- abioticfactor.wiki.gg: Exor Cha →
- abioticfactor.wiki.gg: Defense Bot →
- abioticfactor.wiki.gg: Containment Bot →
- abioticfactor.wiki.gg: Symphonist →
- abioticfactor.wiki.gg: Behemoth →
- abioticfactor.wiki.gg: Composer →
- abioticfactor.wiki.gg: Nyth →
- abioticfactor.wiki.gg: Tarasque →
- abioticfactor.wiki.gg: Reaper →
- abioticfactor.wiki.gg: Jotun →
Sources support factual claims. Route choices, comparisons, and recovery guidance are editorial synthesis and may change with game updates.
Author
The editorial desk maintains source-backed Abiotic Factor route notes, item checks, and practical decision guides.
About our editorial team →